Pico Platformer
Pico Platformer is a tiny platformer game developed by chrisily. It is a proof of concept, which I hope to turn into a full game if it receives the attention I'm looking for!
The current game version only includes WORLD 1 - THE TUTORIAL, but future versions are likely to include more words with higher difficulty ;3
= CREDITS =
Art - chrisily
Sound - chrisily
Music - No one
Programming - chrisily
Status | Prototype |
Platforms | HTML5 |
Release date | Jul 29, 2020 |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | Shiki |
Genre | Platformer, Simulation |
Made with | Adobe Photoshop, Unity |
Tags | 2D, Creative, Difficult, Funny, Parkour, Pixel Art, Singleplayer, Unity |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard |
Development log
- Eight days later! v1.3Aug 07, 2020
- Less than 1 week updates! v1.2Jul 29, 2020
- Launch-day bug fixes! v1.1Jul 26, 2020
- Game Released! v1.0Jul 26, 2020
Comments
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Hey! Nice start! I have a few notes.
The first thing I noticed were the sounds, They're a little repetitive. A simple way to fix this is to add a bit of variation in pitch and speed/tempo. Unity makes it pretty simple to do this, iirc.
Try making the spikes a bit more striking, and the background a bit less striking. I immediately though of red for the spikes (since red=bad, and also contrasts with the background more.) and dulling down/ reducing the contrast of the background a bit.
Sometimes the character seems to get caught on 'invisible walls.' Backing up and trying to walk forward again fixes this (usually), but it's still worth looking into.
Wall jumping feels a bit weird. I honestly don't know what it is. It might be the block character not being expressive enough to show when it's actually clinging to the wall. Or I might be wrong on that.
Am I supposed to be able to wall jump up a single wall? Because I can. Hug one wall and spam jump. To skip over the obstacles, just make sure you jump high enough to reach the bottom of the wall above it.
The character could be a bit more satisfying to move. Try making it a bit more reactive, like having it squish a bit when it lands, or having it shift some of its weight towards the direction it's moving in (If that's at all possible with this art style.) Maybe a have a little trail behind it? Or have the camera shift slightly to follow the characters movements? Maybe even put a goofy face on him that changes when things happen. (Jumping, moving, standing still, dying, moving to the next level, etc.)
Overall, pretty fun. Good luck! :)
Hello, thank you for the feedback! I'll certainly consider adding them! <3
Hope you guys like it! :D